My little brother, that provocateur Steven Boone, summing up the loud, jarring, cynical last decade of multiplex fare in a recent article at Capital New York:
“The video game industry is currently in a war that the movie industry fought and decided last decade. It’s a struggle between loud, assaultive, photorealistic game design that rewards wispy attention spans while demanding minimal problem-solving skills of its players and … games where shotguns to the face and chainsaws to the jugular are not so essential.
The American film industry settled on high-resolution ultraviolence as the default multiplex experience sometime after 9/11 and sometime before its superheroic screen response, The Dark Knight. The violence is not necessarily a matter of content but of the graceless way shots jam up against one another now, keeping us invested through a constant state of agitation where narrative suspense used to do the trick.
During that decade, many viewers retreated from mainstream blockbuster cinema into the bosom of what critics call a television renaissance. So many smart, adult, spellbinding, hilarious TV shows, the story goes. Any stragglers still hoping for an immersive experience at the multiplex were suckers and masochists.”
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From “Fuck You Productions”:
Tags: Steven Boone