Raffi Khatchadourian

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Despite his intelligence–or perhaps because of it–philosopher Nick Bostrom could have just as readily fallen through the cracks as rose to prominence, making an unlikely space for himself with the headiest of endeavors, calculating the likelihood of humans to escape extinction. He’s a risk manager on the grandest scale.

Far from a crank screaming of catastrophes, the Oxford academic is a rigorous researcher and intellectual screaming of catastrophes, especially the one he sees as most likely to eradicate us: superintelligent machines. In fact, he thinks self-teaching AI of a soaring IQ is even scarier than climate change. In a New Yorker piece on Bostrom, the best profile yet of the philosopher, Raffi Khatchadourian writes that the Superintelligence author sees himself as a “cartographer rather than a polemicist,” though he’s clearly both.

In addition to attempting to name the threats that may be hurtling our way, Bostrom takes on the biggest of the other big questions. For example: What will life be like a million years from now? He argues that long-term forecasting is easier than the short- and mid-term types, because the assumption of continued existence means most visions will be realized. He refers to this idea as the “Technological Completion Conjecture,” saying that “if scientific-and technological-development efforts do not effectively cease, then all impor­t­­­ant basic capabilities that could be obtained through some possible technology will be obtained.”

My own thoughts on these matters remain the same: In the long run, we either become what those of us alive right now would consider a Posthuman species, the next evolution, or we’ll cease to be altogether. A museum city can linger for a long spell, beautiful in its languor, but humans doubling as statues from the past will eventually be toppled.

An excerpt:

Bostrom has a reinvented man’s sense of lost time. An only child, he grew up—as Niklas Boström—in Helsingborg, on the southern coast of Sweden. Like many exceptionally bright children, he hated school, and as a teen-ager he developed a listless, romantic persona. In 1989, he wandered into a library and stumbled onto an anthology of nineteenth-century German philosophy, containing works by Nietzsche and Schopenhauer. He read it in a nearby forest, in a clearing that he often visited to think and to write poetry, and experienced a euphoric insight into the possibilities of learning and achievement. “It’s hard to convey in words what that was like,” Bostrom told me; instead he sent me a photograph of an oil painting that he had made shortly afterward. It was a semi-representational landscape, with strange figures crammed into dense undergrowth; beyond, a hawk soared below a radiant sun. He titled it “The First Day.”

Deciding that he had squandered his early life, he threw himself into a campaign of self-education. He ran down the citations in the anthology, branching out into art, literature, science. He says that he was motivated not only by curiosity but also by a desire for actionable knowledge about how to live. To his parents’ dismay, Bostrom insisted on finishing his final year of high school from home by taking special exams, which he completed in ten weeks. He grew distant from old friends: “I became quite fanatical and felt quite isolated for a period of time.”

When Bostrom was a graduate student in Stockholm, he studied the work of the analytic philosopher W. V. Quine, who had explored the difficult relationship between language and reality. His adviser drilled precision into him by scribbling “not clear” throughout the margins of his papers. “It was basically his only feedback,” Bostrom told me. “The effect was still, I think, beneficial.” His previous academic interests had ranged from psychology to mathematics; now he took up theoretical physics. He was fascinated by technology. The World Wide Web was just emerging, and he began to sense that the heroic philosophy which had inspired him might be outmoded. In 1995, Bostrom wrote a poem, “Requiem,” which he told me was “a signing-off letter to an earlier self.” It was in Swedish, so he offered me a synopsis: “I describe a brave general who has overslept and finds his troops have left the encampment. He rides off to catch up with them, pushing his horse to the limit. Then he hears the thunder of a modern jet plane streaking past him across the sky, and he realizes that he is obsolete, and that courage and spiritual nobility are no match for machines.”•

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I loved video games as a child and have no interest in them as an adult, and I wonder sometimes if that’s because it seems like we live inside one 24/7 now. Our heads are in the cloud, our lives held in devices, and that experiment in anarchy we encounter on the Internet is going to increasingly career back into the physical world, as real and virtual forge a new partnership. What a game it will be.

Even to a non-gamer like myself, No Man’s Sky, a video game universe being built by a small team of designers and coders and artists outside London, sounds amazing. The interplanetary game has an essentially infinite playing field and a butterfly effect of interdependence so profound that even the creators are surprised by the causes and effects. Raffi Khatchadourian of the New Yorker visited the Hello Games offices and brings a remarkable clarity to a runaway ambition that’s not yet fully realized. One example: He lucidly explains how “procedural generation”–producing content algorithmically rather than manually–allows a small independent company to turn out a blockbuster-sized vision. 

As for what I said above about feeling like we’re becoming players inside of a game, Khatchadourian said this in a Reddit AMA tied to his piece: “Your character won’t be defined as it is in many other games. In other words, you won’t have an avatar that you can build. You will be you.” And at the same time, you will not be you, not exactly. In that sense, the game seems appropriate to the moment.

An excerpt from “World Without End“:

We were in a lounge on the second floor of the renovated studio; concept art hung beside a whiteboard covered with Post-its. The furniture was bright, simple, IKEA. Sitting in front of a flat-screen TV the size of a Hummer windshield, [Sean] Murray loaded up a demo of the game that he had created for E3: a solar system of six planets. Hoping to preserve a sense of discovery in the game, he has been elusive about how it will play, but he has shared some details. Every player will begin on a randomly chosen planet at the outer perimeter of a galaxy. The goal is to head toward the center, to uncover a fundamental mystery, but how players do that, or even whether they choose to do so, is open to them. People can mine, trade, fight, or merely explore. As planets are discovered, information about them (including the names of their discoverers) is loaded onto a galactic map that is updated through the Internet. But, because of the game’s near-limitless proportions, players will rarely encounter one another by chance. As they move toward the center, the game will get harder, and the worlds—the terrain, the fauna and flora—will become more alien, more surreal.

Sitting in the lounge, we began on a Pez-colored planet called Oria V. Murray is known for nervously hovering during demos. “I’ll walk around a little, then I’ll let you have the controller for a bit,” he said. I watched as he traversed a field of orange grass, passing cyan ferns and indigo shrubs, down to a lagoon inhabited by dinosaurs and antelope. After three planets and five minutes, he handed me the controller, leaving me in a brilliantly colored dreamscape, with crystal formations, viridescent and sapphire, scattered in clusters on arid earth. Single-leaf flora the height of redwoods swayed like seaweed. I wandered over hills and came to a sea the color of lava and waded in. The sea was devoid of life. With the press of a button, I activated a jet pack and popped into the air. Fog hung across the sea, and Murray pointed to the hazy outline of distant cliffs. “There are some sort of caves over there,” he said, and I headed for them. The No Man’s Sky cosmos was shaped by an ideal form of wildness—mathematical noise—and the caves were as uncharted as any material caves. I climbed into one of them. “Let’s see how big it is,” Murray said.•

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Thanks to the Browser for pointing out that “Transfiguration,” Raffi Khatchadourian’s fascinating February New Yorker article about face transplantation, has just been ungated. The opening:

God took Dallas Wiens’s face from him on a clear November morning four years ago. If you ask Wiens, he will say that it was neither an accident nor a punishment; it was simply what had to happen. At the time, he was trying to paint the roof of the Ridglea Baptist Church, just off Route 30, in Fort Worth. He was twenty-three, and suffering from the complications of being young and living a life of trouble, heartache, and restlessness.

Wiens had been adrift since adolescence. At fourteen, a traumatic incident—something that he can’t bear to talk about—had shaken him, cut into the core of who he was. He promised himself never to smile again, to detach himself from any emotion. Although he had grown up in a Christian home, he decided to turn his back on God. He fought often at school. By eighteen, he had left home, and was using drugs, dealing drugs, and carrying guns. He joined the Army, to clean himself up, but he had a bad knee and trouble with authority, and so he left. He tried to keep away from Texas, but poverty drew him back, and he got a local girl pregnant. While she was giving birth, the baby nearly died. In the hospital, Wiens asked someone if it was O.K. to cry, and then cried like never before. When the baby was born, a tiny girl at twenty-seven weeks, he filled up with emotion. He married the mother of his child, thinking that it was the right thing to do, but the marriage fell apart. He wanted change. He wanted to reënlist, to escape the mess of his story, to be a good father, a better man. Like all of us, he kept trying to find his way.

Wiens needed civilian medical and psychological evaluations before returning to the Army, and for that he needed money, which is how he ended up at the Ridglea Baptist Church on November 13th, the day his face was destroyed. He found the job through his oldest brother, Daniel; their uncle, Tony Peterson, was going to be working with them. They planned to do some touchup painting from a boom lift, which can hoist a man into the sky with a giant hydraulic arm. It was a small job. They debated where to position the machine, how far from the church, and decided that Wiens would go up. Daniel went around to the other side of the building. Wiens got into the lift and began operating the hydraulics. He seemed preoccupied, Peterson recalled; he was staring straight ahead, unaware of the danger, as he rose and rose, until his forehead hit a high-voltage electrical wire suspended above him. The electricity gripped his body, coursing through his head and the left side of his torso. For about fifteen seconds, ionized gas enveloped him in an azure nebula. The smell of an electrical burn hung in the air.”

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Didn’t realize until spying The Electric Typewriter that “The Taste Makers,” Raffi Khatchadourian’s excellent 2009 New Yorker article about the clandestine food flavor industry, is online for free. A brief excerpt:

“Flavor is a cognitive figment. The brain fuses into a single experience the results of different stimuli registered by the tongue, nose, eyes, and ears, in addition to memories of previously consumed meals. For reasons that are not fully understood, we perceive flavor as occurring in our mouths, and that illusion is nearly unshakable, as is made clear by our difficulty identifying, with any reasonable specificity, the way each of our various senses contributes to the experience. In 2006, Jelly Belly, the candy manufacturer, produced a jellybean that mimicked the flavor of an ice-cream sandwich. When the company manufactured a prototype with a brown exterior and a white interior, people identified the flavor accurately during a trial, and said that it was a good representation of an ice-cream sandwich. Jelly Belly then made an all-white prototype; many trial respondents found it confusing, misidentifying its flavor as vanilla or marshmallow. As Hagen told me, ‘Color can play tricks on your mind, for sure.'”

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Inside the Jelly Belly factory:

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