I loved video games as a child and have no interest in them as an adult, and I wonder sometimes if that’s because it seems like we live inside one 24/7 now. Our heads are in the cloud, our lives held in devices, and that experiment in anarchy we encounter on the Internet is going to increasingly career back into the physical world, as real and virtual forge a new partnership. What a game it will be.
Even to a non-gamer like myself, No Man’s Sky, a video game universe being built by a small team of designers and coders and artists outside London, sounds amazing. The interplanetary game has an essentially infinite playing field and a butterfly effect of interdependence so profound that even the creators are surprised by the causes and effects. Raffi Khatchadourian of the New Yorker visited the Hello Games offices and brings a remarkable clarity to a runaway ambition that’s not yet fully realized. One example: He lucidly explains how “procedural generation”–producing content algorithmically rather than manually–allows a small independent company to turn out a blockbuster-sized vision.
As for what I said above about feeling like we’re becoming players inside of a game, Khatchadourian said this in a Reddit AMA tied to his piece: “Your character won’t be defined as it is in many other games. In other words, you won’t have an avatar that you can build. You will be you.” And at the same time, you will not be you, not exactly. In that sense, the game seems appropriate to the moment.
Tags: Raffi Khatchadourian, Sean Murray