Shaun Randol of the L.A. Review of Books writing about the numbing intersection of warfare and software:
“As Paul Virilio has noted, with the filming of the 1990-91 Gulf War, most notably by CNN, the American public was encouraged to see war as a technological process and a media event. The ubiquitous green and grainy images of anti-aircraft fire over Baghdad, or black-and-white videos of missiles slamming into boxy structures from projectile-mounted cameras were so bereft of the realities of warfare — blood, guts, screams, and mangled bodies — that they were shown in prime-time news broadcasts. Much of the public enthusiastically embraced this antiseptic projection of war. Now, many soldiers and their civilian leaders see war through the same technological lens.
American military training and planning increasingly uses video games and virtual reality (for pre-deployment and decompressing) and autonomous robots (for actual fighting). Peter Finn surmises that ‘the successful exercise in autonomous robotics could presage the future of the American way of war: a day when drones hunt, identify and kill the enemy based on calculations made by software, not decisions made by humans.’ Peter W. Singer of the Brookings Institution has written extensively on how the increase in military research into robots, be it nanotechnology or outsized pilotless aircraft that can — theoretically — stay adrift indefinitely, indicates the direction of the U.S.’s fighting strategy.”
Tags: Paul Virilio, Peter W. Singer, Shaun Randol