Jeremy Bernstein A Space Odyssey

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I posted a brief Jeremy Bernstein New Yorker piece about Stanley Kubrick that was penned in 1965 during the elongated production of 2001: A Space Odyssey. The following year the same writer turned out a much longer profile for the same magazine about the director and his sci-fi masterpiece. Among many other interesting facts, it mentions that MIT AI legend Marvin Minsky, who’s appeared on this blog many times, was a technical consultant for the film. An excerpt from “How About a Little Game?” (subscription required):

By the time the film appears, early next year, Kubrick estimates that he and [Arthur C.] Clarke will have put in an average of four hours a day, six days a week, on the writing of the script. (This works out to about twenty-four hundred hours of writing for two hours and forty minutes of film.) Even during the actual shooting of the film, Kubrick spends every free moment reworking the scenario. He has an extra office set up in a blue trailer that was once Deborah Kerr’s dressing room, and when shooting is going on, he has it wheeled onto the set, to give him a certain amount of privacy for writing. He frequently gets ideas for dialogue from his actors, and when he likes an idea he puts it in. (Peter Sellers, he says, contributed some wonderful bits of humor for Dr. Strangelove.)

In addition to writing and directing, Kubrick supervises every aspect of his films, from selecting costumes to choosing incidental music. In making 2001, he is, in a sense, trying to second-guess the future. Scientists planning long-range space projects can ignore such questions as what sort of hats rocket-ship hostesses will wear when space travel becomes common (in 2001 the hats have padding in them to cushion any collisions with the ceiling that weightlessness might cause), and what sort of voices computers will have if, as many experts feel is certain, they learn to talk and to respond to voice commands (there is a talking computer in 2001 that arranges for the astronauts’ meals, gives them medical treatments, and even plays chess with them during a long space mission to Jupiter–‘Maybe it ought to sound like Jackie Mason,’ Kubrick once said), and what kind of time will be kept aboard a spaceship (Kubrick chose Eastern Standard, for the convenience of communicating with Washington). In the sort of planning that NASA does, such matters can be dealt with as they come up, but in a movie everything is visible and explicit, and questions like this must be answered in detail. To help him find the answers, Kubrick has assembled around him a group of thirty-five artists and designers, more than twenty-five special effects people, and a staff of scientific advisers. By the time this picture is done, Kubrick figures that he will have consulted with people from a generous sampling of the leading aeronautical companies in the United States and Europe, not to mention innumerable scientific and industrial firms. One consultant, for instance, was Professor Marvin Minsky, of M.I.T., who is a leading authority on artificial intelligence and the construction of automata. (He is now building a robot at M.I.T. that can catch a ball.) Kubrick wanted to learn from him whether any of the things he was planning to have his computers do were likely to be realized by the year 2001; he was pleased to find out that they were.•

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Before 2001: A Space Odyssey became screen legend in 1968, Stanley Kubrick and Arthur C. Clarke struggled forever to complete the project that was originally entitled, Journey Beyond the Stars. From a 1965 “Talk of the Town” piece by Jeremy Bernstein in the New Yorker (subscription required) about the work-in-progress three years before its release:

Our briefing session took place in the living room of Mr. Kubrick’s apartment. When we got there, Mr. Kubrick was talking on a telephone in the next room, Mr. Clarke had not yet arrived, and three lively Kubrick daughters–the eldest is eleven–were running in and out with several young friends. We settled ourselves in a large chair, and a few minuted later the doorbell rang. One of the little girls went to the door and asked, ‘Who is it?’ A pleasantly English-accented voice answered, through the door, “It’s Clarke,” and the girls began jumping up and down and saying, “It’s Clark Kent!”-a reference to another well-known science-fiction personality. They opened the door, and in walked Mr. Clarke, a cheerful-looking man in his forties. He was carrying several manila envelopes, which, it turned out, contained parts of Journey Beyond the Stars. Mr. Kubrick then came into the room carrying a thick pile of diagrams and charts, and looking like the popular conception of a nuclear physicist who has been interrupted in the middle of some difficult calculations. Mr. Kubrick and Mr. Clarke sat down side by side on a sofa, and we asked them about their joint venture.

Mr. Clarke said that one of the basic problems they’ve had to deal with is how to describe what they are trying to do. “Science-fiction films have always meant monsters and sex, so we have tried to find another term for our film,” said Mr. C.

“About the best we’ve been able to come up with is a space Odyssey–comparable in some ways to Homer’s Odyssey,” said Mr. K. ‘It occurred to us that for the Greeks the vast stretches of the sea must have had the same sort of mystery and remoteness that space has for our generation, and that the far-flung islands Homer’s wonderful characters visited were no less remote to them that the planets our spacemen will soon be landing on are to us. Journey also shares with the Odyssey a concern for wandering, and adventure.”•

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