Howard Phillips

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Nintendo, a 19th-century Japanese playing-card company that became an American video-game sensation nearly a hundred years after its founding, is one of the subjects of Blake J. Harris’ new book, Console Warswhich Grantland has excerpted. A piece about how in the 1980s Nintendo presciently identified the existence of a ravenous appetite of fans for not just a piece of pop culture but for a community built around it, a phenomenon that later exploded on the Internet:

“[Gail] Tilden was at home, nursing her six-week-old son, when [Minoru] Arakawa called and asked her to come into the office the next day for an important meeting. So the following day, after dropping off her son with some trusted coworkers, she went into a meeting with Arakawa. The appetite for Nintendo tips, hints, and supplemental information was insatiable, so Arakawa decided that a full-length magazine would be a better way to deliver exactly what his players wanted.

Tilden was put in charge of bringing this idea to life. She didn’t know much about creating, launching, and distributing a magazine, but, as with everything that had come before, she would figure it out. What she was unlikely to figure out, however, was how to become an inside-and-out expert on Nintendo’s games. She played, yes, but she couldn’t close her eyes and tell you which bush to burn in The Legend of Zelda or King Hippo’s fatal flaw in Mike Tyson’s Punch-Out!! For that kind of intel, there was no one better than Nintendo’s resident expert gamer, Howard Phillips, an always-smiling, freckle-faced videogame prodigy.

Technically, Phillips was NOA’s warehouse manager, but along the way he revealed a preternatural talent for playing, testing, and evaluating games. After earning Arakawa’s trust as a tastemaker, he would scour the arcade scene and write detailed assessments that would go to Japan. Sometimes his advice was implemented, sometimes it was ignored, but in the best-case scenarios he would find something hot, such as the 1982 hit Joust, alert Japan’s R&D to it, and watch it result in a similar Nintendo title — in this case a 1983 Joust-like game called Mario Bros. As Nintendo grew, Phillips’s ill-defined role continued to expand, though he continued to remain the warehouse manager. That all changed, however, when he was selected to be the lieutenant for Tilden’s new endeavor.

In July 1988, Nintendo of America shipped out the first issue of Nintendo Power to the 3.4 million members of the Nintendo Fun Club. Over 30 percent of the recipients immediately bought an annual subscription, marking the fastest that a magazine had ever reached one million paid subscribers.”

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Nintendo Arm Wrestling, 1985:

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