Dan Lyons

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The opening of Dan Lyons’ post which pushes back at last night’s Amazon drone-delivery reveal on 60 Minutes, which he sees as hoopla for Cyber Monday marketing and also as damage control against Brad Stone’s unflattering Bezos book, The Everything Store

“Amazon CEO Jeff Bezos runs one of the world’s most notoriously secretive organizations. Yet last night he went on national TV and showed off a bunch of dazzling delivery drones that he says won’t realistically arrive in the real world for another four or five years, which in realspeak means they’re a decade or more away. 

Why is this incredibly tight-lipped company suddenly showing off prototypes? The answer is that these drones were not designed to carry packages, but to give a lift to Amazon’s image.

For one thing, today is Cyber Monday, the day when everyone goes shopping online. Amazon somehow got CBS and 60 Minutes to create a 14-minute free ad spot for Amazon on the eve of this huge shopping day.”

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Just as the cash register is being placed in our pockets more and more, we are also increasingly products ourselves, handing over what’s in our hearts and minds in exchange for “free” products. From a Daily Beast piece by Dan Lyons, the erstwhile Fake Steve Jobs, about the true cost of doing business today:

“The truth is, we have no interest in protecting your privacy, and if you still believe that we do, then you are stupider than we thought, and believe me, we already thought you were pretty stupid. Think about it. The only way our business works is if we can track what you do and sell that information to advertisers. Did you honestly not realize that?

You are not our customer. You are the product that we sell. For us to say we’re going to protect you is like the poultry industry promising to create more humane living conditions for chickens. Sure, they say that. But you know they don’t mean it.”

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Maggie gets scanned, quantified:

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In the wake of Steve Jobs’ death, his Apple cofounder Steve Wozniak talked to journalist Dan Lyons. In this segment, Woz recalls the early years:

How did you and Steve come up with the idea for the first Apple product, the Apple I?

Oh, a lot of people saw the Apple I before Steve Jobs even knew about it. I was in the Homebrew Computer Club. Steve was up in Oregon, working at an orchard, in a commune. We were really not in touch. But I got inspired to help this revolution. People in our club thought the personal computer would affect everyone’s life. We thought everyone would have a little computer, a little thing with switches and weird numbers on it, and people would learn to program to operate a computer. We didn’t think it would be normal stuff like it turned out to be.

I never wanted to run a business. I had a perfect job for life at HP. I went to club meetings every week and I passed out my schematics for the Apple I, no copyright, nothing, just, “Hey all you guys here is a cheap way to build a computer.” I would demo it on a TV set.

Then Steve Jobs came in from Oregon, and he saw what the club was about, and he saw the interest in my design. I had the only one that was really affordable. Our first idea was just to make printed circuit boards. We could make them for 20 dollars and sell them for 40 or something like that. I had given the schematics away. But Steve thought it could be a company.

This was actually our fifth product together. We always were 50-50 partners. We were best friends. We first did the blue boxes. The next one I did was I saw Pong at a bowling alley so I built my own Pong with 28 chips. I was at HP designing calculators. Steve saw Pong and ran down to Atari and showed it to them and they hired him. Whether they thought he had participated in the design, I don’t know and I could not care less. They offered him a job and put him on the night shift. They said he doesn’t get along with people very well, he’s very independent minded. It rubbed against people. So they put him on the night shift alone.

Our next project was when Steve said that Nolan (Bushnell, head of Atari) wanted a one-player game with bricks that you hit out. He said we could get a lot of money if we could design it with very few chips. So we built that one and got paid by Atari.

The legend is that Steve cheated you out of some money on that deal.

The legend is true. It didn’t matter to me. I had a job. Steve needed money to buy into the commune or something. So we made Breakout and it was a half-man-year job but we did it in four days and nights. It was a very clever design.” (Thanks Browser.)

Super Breakout, 1978;

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