Charles Darrow

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It’s just perfect that Monopoly, which brought cutthroat capitalism to the living room, allowing you to bankrupt grandma, was birthed through dubious business deals. In Mary Pilon’s new book, The Monopolists, the author traces the key role in the game’s invention of Elizabeth ­Magie, whose Landlord’s Game, which preceded Charles Darrow’s blockbuster, has largely been lost to history. From James McManus in the New York Times

Our favorite board game, of course, is Monopoly, which has also gone global, and for similar reasons. Played by everyone from Jerry Hall and Mick ­Jagger to Carmela and Tony Soprano, it apparently scratches an itch to wheel and deal few of us can reach in real life. The game is sufficiently redolent of capitalism that in 1959 Fidel Castro ordered the ­destruction of every Monopoly set in Cuba, while these days Vladimir Putin seems to be its ultimate aficionado.

What dyed-in-the-wool free marketeer invented this cardboard facsimile of real estate markets, and who owns it now? From whose ideas did it evolve? These are the questions Mary Pilon, formerly a reporter at The New York Times and The Wall Street Journal, proposes to answer in her briskly enlightening first book, The Monopolists. For decades the ­official story, slipped into every Monopoly box, was that Charles Darrow, an unemployed salesman, had a sudden light-bulb moment about a game to amuse his poor family during the Depression. After selling it to Parker Brothers in 1935, he lived lavishly ever after on the proceeds.

To trace how far removed this was from the truth, Pilon introduces Elizabeth ­Magie. Born in 1866, she was an ­unmarried stenographer whose passions included politics and — even more rare among women of that era — inventing. In 1904 she received a patent for the Landlord’s Game, a board contest she designed to cultivate her progressive, proto-feminist values, and as a rebuke to the slumlords and other monopolists of the Gilded Age.

Her game featured spaces for railroads and rental properties on each side of a square board, with water and electricity companies and a corner labeled “Go to Jail.” Players earned wages, paid taxes; the winner was the one who best foiled landlords’ attempts to send her to the poorhouse. Magie helped form a company to market it, but it never really took off. The game appealed mostly to socialists and Quakers, many of whom made their own sets; other players renamed properties and added things like Chance and Community Chest cards. Even less auspiciously for Magie, many people began referring to it as “monopoly” and giving it as gifts. Then in 1932, Charles Darrow received one with spaces named for streets in Atlantic City.

No light bulb necessary.•

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The Landlord’s Game, patent, 1904.

The origin story of the board game Monopoly from a Christopher Ketcham article in Harper’s:

“The game’s true origins, however, go unmentioned in the official literature. Three decades before [Charles] Darrow’s patent, in 1903, a Maryland actress named Lizzie Magie created a proto-Monopoly as a tool for teaching the philosophy of Henry George, a nineteenth-century writer who had popularized the notion that no single person could claim to ‘own’ land. In his book Progress and Poverty (1879), George called private land ownership an ‘erroneous and destructive principle’ and argued that land should be held in common, with members of society acting collectively as ‘the general landlord.’

Magie called her invention The Landlord’s Game, and when it was released in 1906 it looked remarkably similar to what we know today as Monopoly. It featured a continuous track along each side of a square board; the track was divided into blocks, each marked with the name of a property, its purchase price, and its rental value. The game was played with dice and scrip cash, and players moved pawns around the track. It had railroads and public utilities—the Soakum Lighting System, the Slambang Trolley—and a ‘luxury tax’ of $75. It also had Chance cards with quotes attributed to Thomas Jefferson (‘The earth belongs in usufruct to the living’), John Ruskin (‘It begins to be asked on many sides how the possessors of the land became possessed of it’), and Andrew Carnegie (‘The greatest astonishment of my life was the discovery that the man who does the work is not the man who gets rich’). The game’s most expensive properties to buy, and those most remunerative to own, were New York City’s Broadway, Fifth Avenue, and Wall Street. In place of Monopoly’s ‘Go!’ was a box marked ‘Labor Upon Mother Earth Produces Wages.’ The Landlord Game’s chief entertainment was the same as in Monopoly: competitors were to be saddled with debt and ultimately reduced to financial ruin, and only one person, the supermonopolist, would stand tall in the end. The players could, however, vote to do something not officially allowed in Monopoly: cooperate. Under this alternative rule set, they would pay land rent not to a property’s title holder but into a common pot—the rent effectively socialized so that, as Magie later wrote, ‘Prosperity is achieved.’

For close to thirty years after Magie fashioned her first board on an old piece of pressed wood, The Landlord’s Game was played in various forms and under different names—’Monopoly,’ ‘Finance,’ ‘Auction.’ It was especially popular among Quaker communities in Atlantic City and Philadelphia, as well as among economics professors and university students who’d taken an interest in socialism. Shared freely as an invention in the public domain, as much a part of the cultural commons as chess or checkers, The Landlord’s Game was, in effect, the property of anyone who learned how to play it.” (Thanks Browser.)

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