When reading Kevin Kelly’s effusive Wired article about the Florida-based VR firm Magic Leap, I flashed back to Umberto Eco’s 1986 essay, “Travels I Hyperreality,” which examined how the fake could be made to seem so real–enhance it, even–that actual reality was a disappointment. Holograms, he thought, would come to have real weight. Eco thought this adoration for automata and beyond as distinctly American, a celebration enjoyed at Disneyland and in cartoon panels, though it’s an ancient art and its ultimate realization will be planted everywhere around the world. It will be planted on the moon, too.
The Fortresses of Solitude
Two very beautiful naked girls are crouched facing each other. They touch each other sensually, they kiss each other’s breasts lightly, with the tip of the tongue. They are enclosed in a kind of cylinder of transparent plastic. Even someone who is not a professional voyeur is tempted to circle the cylinder in order to see the girls from behind, in profile, from the other side. The next temptation is to approach the cylinder, which stands on a little column and is only a few inches in diameter, in order to look down from above: But the girls are no longer there. This was one of the many works displayed in New York by the School of Holography.
Holography, the latest technical miracle of laser rays, was invented back in the ’50’s by Dennis Gabor; it achieves a full-color photographic representation that is more than three-dimensional. You look into a magic box and a miniature train or horse appears; as you shift your gaze you can see those parts of the object that you were prevented from glimpsing by the laws of perspective. If the box is circular you can see the object from all sides. If the object was filmed, thanks to various devices, in motion, then it moves before your eyes, or else you move, and as you change position, you can see the girl wink or the fisherman drain the can of beer in his hand. It isn’t cinema, but rather a kind of virtual object in three dimensions that exists even where you don’t see it, and if you move you can see it there, too.
Holography isn’t a toy: NASA has studied it and employed it in space exploration. It is used in medicine to achieve realistic depictions of anatomical changes; it has applications in aerial cartography, and in many industries for the study of physical processes. But it is now being taken up by artists who formerly might have been photorealists, and it satisfies the most ambitious ambitions of photorealism. In San Francisco, at the door of the Museum of Witchcraft, the biggest hologram ever made is on display: of the Devil, with a very beautiful witch. Holography could prosper only in America, a country obsessed with realism, where, if a reconstruction is to be credible, it must be absolutely iconic, a perfect likeness, a “real” copy of the reality being represented.
Cultivated Europeans and Europeanized Americans think of the United States as the home of the glass-and-steel skyscraper and of abstract expressionism. But the United States is also the home of Superman, the superhuman comic-strip hero who has been in existence since 1938. Every now and then Superman feels a need to be alone with his memories, and he flies off to an inaccessible mountain range where, in the heart of the rock, protected by a huge steel door, is the Fortress of Solitude.
Here Superman keeps his robots, completely faithful copies of himself, miracles of electronic technology, which from time to time he sends out into the world to fulfill a pardonable desire for ubiquity. And the robots are incredible, because their resemblance to reality is absolute; they are not mechanical men, all cogs and beeps, but perfect “copies” of human beings, with skin, voice, movements, and the ability to make decisions. For Superman the fortress is a museum of memories: Everything that has happened in his adventurous life is recorded here in perfect copies or preserved in a miniaturized form of the original. Thus he keeps the city of Kandor, a survival from the destruction of the planet Krypton, under a glass bell of the sort familiar from your great-aunt’s Victorian parlor. Here, on a reduced scale, are Kandor’s buildings, highways, men, and women. Superman’s scrupulousness in preserving all the mementoes of his past recalls those private museums, or Wunderkammern, so frequent in German baroque civilization, which originated in the treasure chambers of medieval lords and perhaps, before that, with Roman and Hellenistic collections. In those old collections a unicorn’s horn would be found next to the copy of a Greek statue, and, later, among mechanical cräches and wondrous automata, cocks of precious metal that sang, clocks with a procession of little figures that paraded at noon. But at first Superman’s fussiness seemed incredible because, we thought, in our day a Wunderkammer would no longer fascinate anybody. Postinformal art hadn’t yet adopted practices such as Arman’s crammed assemblage of watchcases arranged in a glass case, or Spoerri’s fragments of everyday life (a dinner table after an untidy meal, an unmade bed), or the postconceptual exercises of an artist like Annette Messanger, who accumulates memories of her childhood in neurotically archivistic notebooks which she exhibits as works of art.
The most incredible thing was that, to record some past events, Superman reproduced them in the form of life-size wax statues, rather macabre, very Musée Grévin. Naturally the statues of the photorealists had not yet come on the scene, but even when they did it was normal to think of their creators as bizarre avant-garde artists, who had developed as a reaction to the civilization of the abstract or to the Pop aberration. To the reader of “Superman” it seemed that his museographical quirks had no real connection with American taste and mentality. And yet in America there are many Fortresses of Solitude, with their wax statues, their automata, their collections of inconsequential wonders. You have only to go beyond the Museum of Modern Art and the art galleries, and you enter another universe, the preserve of the average family, the tourist, the politician.•