“The Era In Which Video Games Exploded In Popularity Is Exactly The Era In Which Violent Crime Among Young People Plummeted”

From an Ask Me Anything on Reddit, Steven Pinker addressing the supposed link between violent video games and actual violence:

Question:

I don’t know if this has been asked yet, Professor, but…

Do you believe in the idea that violent video games could increase violent tendencies in children?

I’ve read a lot about the subject, but to be honest, I’m extremely doubtful that something like a video game could influence someone into hurting someone else.

My belief is that you are who you are, and if you’re going to be violent then you’re bound by fate to that path unless you change yourself. There is no outside influence (besides self-defense) that could make you hurt someone else if you weren’t that type of person.

Thoughts?

Steven Pinker:

There is no good evidence that violent video games cause real-life violence. Christopher Ferguson has reviewed the literature extensively and shown that claims to the contrary are bogus (and the Supreme Court agreed). Just for starters: the era in which video games exploded in popularity is exactly the era in which violent crime among young people plummeted. It’s not true, though, that anyone is fated to be violent. In The Better Angels of Our Nature, I presented a hundred graphs showing rates of violence changing over time, mostly downward. The near-80% decline in US rape since the early 1970s, and the halving of the homicide rate since 1992, are just two examples. Rates of violence respond to certain features of an environment, such as the incentives of an effective police and criminal justice system, and the surrounding norms of legitimate retaliation. They just don’t respond to video games.”

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