“Stragglers Still Hoping For An Immersive Experience At The Multiplex Were Suckers And Masochists”

My little brother, that provocateur Steven Boone, summing up the loud, jarring, cynical last decade of multiplex fare in a recent article at Capital New York:

“The video game industry is currently in a war that the movie industry fought and decided last decade. It’s a struggle between loud, assaultive, photorealistic game design that rewards wispy attention spans while demanding minimal problem-solving skills of its players and … games where shotguns to the face and chainsaws to the jugular are not so essential.  

The American film industry settled on high-resolution ultraviolence as the default multiplex experience sometime after 9/11 and sometime before its superheroic screen response, The Dark Knight. The violence is not necessarily a matter of content but of the graceless way shots jam up against one another now, keeping us invested through a constant state of agitation where narrative suspense used to do the trick.  

During that decade, many viewers retreated from mainstream blockbuster cinema into the bosom of what critics call a television renaissance. So many smart, adult, spellbinding, hilarious TV shows, the story goes. Any stragglers still hoping for an immersive experience at the multiplex were suckers and masochists.”

•••••••••

From “Fuck You Productions”:

Tags: